Whether you are starting out and need to find the right school, or are just looking to brush up on your skills, on this page you will find various ways to better yourself and your art. These are the resources that have been recommended to me by my peers or I have sought out myself, but by no means represents the entire spectrum of those available to you. While they are not presented in any particular order, I have tried to arrange them into respective groups so you can quickly find what you are looking for.
BRICK AND MORTAR SCHOOLS
While a traditional art education can be ridiculously expensive, brick-and-mortar schools are effective at preparing students for a careers in the entertainment industry. Classes are usually taught by industry professionals and can provide the proper atmosphere to succeed. Here is a list of schools that offer either a entertainment design, game art, or illustration degree.
Online courses and workshops can be taken in tandem with your main education and used as ways to boost your learning outside of school. They usually run for several weeks and are a great chance to learn skills that may not be taught in class. To get the most out of these classes, it is best to enroll when you can make a serious time commitment to them. Here is a list of our favorite institutions that offer quality art assistance.
ONLINE TUTORIALS AND TRAINING
Tutorial videos are a great way to quickly pickup new tips and tricks. Since artistic progress is measured in slow, steady improvements, then even if you only learn one new thing from a tutorial video, you will still be headed in the right direction. Here is a list of our favorite institutions that offer quality art assistance.
GET HELP FROM INDUSTRY LEADING CONCEPT ARTISTS
A lot of professional concept artists are pulling back the curtain, revealing unprecedented access to their daily workflow, tips and tricks. There is also a huge push in this industry to better educate and prepare the talent of tomorrow by offering portfolio advice, industry insights and more. Here are some of our favorites artists whose contributions give back to the artistic community.
YOUTUBE CHANNELS AND EDUCATIONAL PODCASTS
ADDITIONAL ADVICE, GUIDANCE, FAQ AND MORE
These resources are meant to help answer some of the more common questions and provide insight to the bigger ones that keep you up at night.
WHAT'S IT LIKE TO BE A CONCEPT ARTIST?
- Video Game developer, Platinum Games Discusses a Day In The Life Of A Concept Artist.
- The article: Lets Get Real About Concept Art clarifies some misconceptions about the job and the industry.
- Mark, from Cube Brush talks about the role of a concept artists within a video game pipeline.
- Concept artist Dan brown gives 3 reasons why you should not get into concept art.
- Games Industry Mentor discusses what to put in your portfolio, as well as what to leave out, common mistakes, presentation advice, and a lot more.
- Chris Oatey discusses the advantages of designing an adaptive portfolio for convention and recruiting events.
- Concept artist Frank Hong discusses How to Create a successful Portfolio.
BREAKING INTO THE INDUSTRY
- Feng Zhu has created an excellent podcast about starting a Career in Concept Art.
- Listen to concept artist David Luong, (works at Blizzard) talk about breaking into the industry.
- Concept artist Eliott Lilly writes about the 10 Questions to ask yourself before you apply for an art job.
- Kotaku published an article discussing the 10 big myths about video games, debunked by the people who make them.
- Chris Oately talks about How to break in and stay in.
- How to get a job in concept art : An interview with concept artist Jonathan Guzi.
- Artstation Magazone discusses Learning concept art and getting into the industry.
MORE ABOUT BREAKING INTO THE INDUSTRY
Games Industry Mentor has a series of great articles and podcasts discussing:
- Getting a job as a concept artist.
- The different types of work culture, relocating, cost of living, and more!
- What it takes to work in this competitive industry as a Character artist.
- What makes a successful environment image, school advice, and lots more.
- How do you get experience when no one will hire without experience?
BOOKS AND PRINTED PUBLICATIONS
On design, and technique
- How to Render (2014) and How to Draw (2013) by Scott Robertson and Thomas Bertling
- How to Draw Cars the Hot Wheels Way (2004) by Scott Robertson with the Hot Wheels Designers
- Mechanika: Creating the Art of Science Fiction with Doug Chiang (2008) by Doug Chiang
- Sketching: Drawing Techniques for Product Designers (2009) by Koos Eissen and Roselien Steur
- Creating the Art of Science Fiction with Doug Chiang.
- Digital Painting Techniques.
On artistic Development
- An Insiders Guide For Students.
- The Visual Story: Creating the Visual Structure of Film, TV, and Digital Media (2009) by Bruce Block
- The Perfect Bait (2010) by Bobby Chiu (Also an iPhone app)
- How Successful Artists Study: Effective Learning Ideas and Knowledge for Artists (2011) by Samuel Adoquei
- Art & Fear: Observations On the Perils (and Rewards) of Artmaking.
Showcasing concept art
- The Art of Star Wars, Episode I – The Phantom Menace (1999) by Jonathan Bresman
- The Art of Star Wars, Episode II – Attack of the Clones (2002) by Mark Vaz
- The Art of Star Wars, Episode III – Revenge of the Sith (2005) by J.W. Rinz ler