Learn advance techniques that several Naughty Dog 3-D artists used to create the iconic characters from Uncharted 4.

During last year’s Zbrush Summit, artists Frank Tzeng, Tibing Jiang, Colin Thomas, and Adam Scott  discussed how they applied texture shaders to the characters, how characters were aged, and  how to make the each character look as realistic as possible in the game.

Check out the video below:

Zbrush Summit 2016: Naughty Dog

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