BBWCA - FZD Episode 76

Design Cinema Episode 76: The Business of Design with Feng Zhu

This week ending 04/02/16 we have gathered an old FZD: Design Cinema episode that goes over the business of designing. There are many things that as a video game designer must be kept in mind. Check out what happens behind the scene when artists have to come up with concepts that meet client requirement needs as well as specifications for a subject matter. Enjoy!

Click on the link below:

Design Cinema Episode 76: Part 1 Business of Design


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--

REASONS TO SUBSCRIBE:

  1. 1. Free goodies 

    As a thank you for signing up, you'll get instant access to exclusive resources, like the "Top Five Poductivity Tools" list, awesome picture packs, my prized E-books and much more!

  2. 2. Connect with a PRO

    I get A LOT of emails and questions each week from readers just like you.  I tend to give priority to people who've subscribed to my mailing list. I do it to foster a better art community and reward reader  commitment and loyalty. 

  3. 3. Content that matters 

    You'll get content that matters to your growth as a concept artist, such as the resources library. Over time, I'll get to learn more about you and will deliver content that's meant to make a real difference. Promise!

Thanks- You've successfully subscribed. Now check your email and claim your free stuff....

GET THE RESOURCES YOU NEED TO BE A BETTER CONCEPT ARTIST

Join my mailing list to access our extensive resources library. Plus, I'll send you additional tips and insights that you won't find here on the website. Consider it the 'inside' scoop.

Great! Excited to have you. Check your inbox...

STAY IN THE KNOW

Be one of the first people to know when this course is available.

You have Successfully Subscribed!

Pin It on Pinterest

Share This