4 Ways to Build the Best Reference and Asset Library

4 Ways to Build the Best Reference and Asset Library

Published on 3DTotal, Paul Hatton explores the best options for organizing you asset and reference library.

Having a well organized asset/reference library can help you optimize your work pipeline. When you don’t have to worry about finding the right image you stored a year ago, it can become a stress reliever. There are ways to organize or manage the amount of images you have stored on you hard drive. Even though Paul is making this article for 3D artist in particular, this approach also applies to 2D artists who rely on good reference for their image making process.

Click on the link below. Enjoy!

4 Ways to Build the Best Reference and Asset Library


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
The Advantages of Being Not Popular

The Advantages of Being Not Popular

Creative blogger Oliver Wetter writes about about advantages amateur artists can take when not being popular.

Being a popular artist can be great when you have followers that do the PR for you and your name is given more value. On the other hand, being a popular artist can give you the constant pressure of producing great artwork, avoiding any controversy, and keeping a certain style of work. Oliver discusses some of these subjects on Fantasio and sheds hope to all artist who might struggle when it comes to their popularity in the social media art realm.

Click on the link below. Enjoy!

The Advantages of Being Not Popular


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--

 

The Competition Myth

The Competition Myth

Three myths about your art career.

When starting out in the industry, it might be hard to figure out your place and how to succeed among the many talented and already working artists. Artist, Johnny Atomic (John Jackson), from The Art Career Project offers a bit of an insight into some of the most commonly known myths amateur artists face daily.

If you have your own advice or myths, email us. We’d love to hear your stories and possibly interview you if you have plenty of wisdom to share with the BBWCA community.

Click on the link below:

The Competition Myth – 3 Advantageous Truths


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--

 

The Ups and Downs of Working in the Video Game Industry

The Ups and Downs of Working in the Video Game Industry

What’s it like to be a professional concept artist and are you cut out for this? The ups and downs of working in the video game industry.

By Eliott Lilly

www.eliottlillyart.com

The primary goal of a concept artist is to create images that flesh out ideas and designs of a particular subject matter that does not exist yet. Every concept artist wants to create the next big video game that becomes the most played game around. For example, when the creators of League of Legend looks at the League of Legends player count graph, they will be happy with the concept they created. All great games start with an idea. Through several rounds of feedback, iteration and elimination, he or she begins to narrow the focus of the subject matter into a singular, coherent vision.

If you like a good challenge, then being a professional concept artist will keep you on your toes! In this field, you may find yourself drawing everything from characters and creatures to envisioning exotic worlds that do not exist- That’s the cool part of the job. Then sometimes you get those tasks that seem mind-numbing to you, but the image must still be made. That’s the unfortunate part of the job.

Like any other industry, working in video games has its ups and downs, whether it’s playing games for a living, becoming a game tester or testing ways to improve ranking and skills using a dota mmr boost, or designing a game. A lot of your experience will be determined by the people you work with, the work pipeline you will be a part of, and the contract you sign when you join a studio. Here are a few considerations to be made aware of when deciding to pursue a career as a concept artist.

Upsides:

Culture:

Each studio has its own culture, but in general, studios will foster a very cool working environment for their employees. You may find yourself surrounded by video game posters on the walls, life-size statues of game characters, and video game consoles that can be used in the break room, for instance. When we get together in the break room to indulge in some gaming, we also have worthwhile conversations that cover a range of topics including the emerging trends in video games and esports. Staying up to date on these things can sometimes prove to be helpful in designing new games. Moreover, interesting discussions that happen about online gambling on esports make it quite fun to work here.

Camaraderie

People who work with you likely share your passion for video games. They may like a different type of game than you, but striking up a conversation with your fellow coworkers is as easy asking, “So, what good games have you played recently?” Just the other day I was talking to a colleague about retro games of our youth; they mentioned that they still play them, but use sites such as Gamulator as opposed to keeping multiple consoles around the house. These are the types of conversations you wouldn’t get in a “normal” work place!

A free copy + Bragging rights

Yes, you’ve earned it. At the end of the video game cycle you will receive a free copy of the game that you have worked on for the past few years. You’ve also earned the right to say that you worked on that game. If the game does well, you can even brag a little. If it flops, well, you may want to keep your involvement a secret.

Salary

There is no fixed number, nor any guarantee, but entry salaries range from 35- 60k (depending on studio location, your role within the company, how desperately they want you, etc.) As you get more years of experience and shipped titles under your belt, your value as an artist goes up. According to Gamasutras salary Survey of 2014, an artist working in the industry over 6 years earns over $82,000/ year. That’s good money!

Downsides:

Crunch Time

With a great deal of work remaining to be done within a short period of time, your studio will often ask you to work longer hours during the day and even come into work on weekends to meet the fast approaching deadline. Because of the high amount of stress this generates, tempers flare, emotions run rampant, and morale tends to drop. This can be a grueling experience for some, and if not kept in check, can snuff the creativity out of the most talented individuals.

Frequent layoff s and studio closures

You hear about it all the time on video game news sites. This company lays off this many people, and so does that other company. There is the potential threat of layoffs after your game ships or if it is cancelled. Even if you do everything right, poor management or lack of unit sales can sink a game and a company.

Gender bias

There are few female concept artists working in this male-dominated industry.

If you have read this far and are already put off, then a career in video game concept art may not be for you. That’s okay. There are other art-related jobs in the video game industry that are still viable and may be of interest to you. Make sure that concept art is your passion first before investing time and money into it. Going to art school and studying to become an artist is like learning any other trade. It is all that you are being trained to do, so you need to be committed. Sink or swim.


For a more in-depth look at these issues and more, be sure to check out The Big Bad World Of Concept Art For Video Games: An Insiders Guide for Students“. It covers in great detail what the job of a concept artist really entails, how to choose the right education, what you should be studying and practicing in school, how to properly build your portfolio to land the job you want, and much, much more.

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