by Hector Ruiz | May 9, 2017 | slideshow
Senior concept artist, Jama Juarabaev, shows you how to create a 360 panorama painting.
Jama Juarabaev is a senior concept artist at Industrial Light and Magic, located in London. His extensive use of 360 panorama paintings along with his Gumroad tutorials, have made him an authority on the subject using 2D and 3D techniques.
With the popularity of 360 paintings, ArtStation caught up with Jama and created a way to upload these paintings into an artist’s personal gallery. ArtStation also teamed up with Jama in order to create this short tutorial on how to create and upload a 360 panoramic painting. Don’t forget to also look at Jama’s Gumroad page for more tutorials on 360 panoramic painting. Check it out by clicking on the link below. Enjoy!
360 Pano Painting Tutorial with Jama Jurabaev
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
by Hector Ruiz | May 4, 2017 | Articles, slideshow
We learn the first part of storyboarding basics from a film script on Feng Zhu’s Design Cinema.
Today, we switch pace from answering student questions in order to learn a little bit about storyboarding for film. In this video, Feng Zhu takes a script from John William Corrington’s I Am Legend and William Hjortsberg’s Legend before taking it into a storyboard process. Later, he goes through a quick animatic from the storyboards. Click on the link below to watch. Enjoy!
Design Cinema – Storyboarding Part 1
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
by Colby Comrie | Feb 9, 2017 | Articles
Learn advance creature design techniques from this live stream video from Gnomon.
Modeling and texturing lead Krystal Sae Eua, and Freelance Concept Artist Jerad Marantz present different ways to improve your creature design. Watch as Krystal goes over different techniques on how to learn animal anatomy while Jerad goes over techniques of designing a creature.
Click on the video below:
Anatomy Lab: The Art of Creature Design
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–
by Hector Ruiz | Jul 8, 2016 | Resources
Check out a free tutorial from Concept Art Masters covering principles of design and art theories to help artists improve their art.
This week ending 07/09/2016 we have gathered a nice resource that every artist should know. The principles of design are very important when it comes to image creation. Knowing how to properly use these principles will aid in the improvement of your image making.Enjoy!
Click on the link below:
Composition 1: Design Theory
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
by Hector Ruiz | Jun 25, 2016 | Resources
Focuses on how to design something no one has ever seen before.
Ryan Kingslien has created an EBook that documents one of the coolest exercises I’ve seen artist’s do. It’s from Carlos Huante’s course at Concept Art Workshop.
The basic idea is that one of the hardest things we can do is create something unique, something that no one has seen before…
This is Carlos’ expertise. It’s why he is called in by directors like Ridley Scott. It’s not because he can draw well. There are hundreds of guys that draw well.
It’s because he can come up with ideas that no one has seen before. He can design creatures that shouldn’t be possible but that we want to be possible.
The exercise he has his students do is useful to ANY ARTIST. It’s not just for creature people.
The book also talks about “tropes”. These are basically like visual motifs that we, as artists, can use to evoke emotions. They can be the biggest issue we designers face.
People today have seen so much… There are thousands of designs done every day by artists… These designs become traps that artist can fall into and it is so hard to get out of!
An example, is the classic werewolf. This is a design that once had power but now it just looks like the same old boring thing… broad shoulders, gorilla back, huge paws…