HOW TO BUILD
THE ULTIMATE PORTFOLIO
(For Concept Artists, Illustrators and Game Artists)
This Master Course will teach aspiring artists how to create, structure, and position their artistic portfolios to be competitive in the video game and entertainment industry.
AVAILABLE NOW
Who is this Master Course for?
Anyone who wants to work in the video game or entertainment industry as a concept artist, game artists or illustrator. If you’re looking for step by step guidance that covers everything you need to know about building a comprehensive portfolio, then this is the course for you.
Students and Aspiring artists
You’re In high school or college and ready to get a head start on your career. Or perhaps you’re already a working professional, whose serious about following your artistic dreams. If you need help finding your first job, start here!
Freelance Artists
Starting a freelance practice? Have you been freelancing for a while, but with mixed success and now you want to position yourself better? Or maybe you are ready to go after the big clients and need to know how to attract their attention. This course is for you.
In-house Artists and Professionals
You’ve started working in the entertainment industry, and now you’re looking to switch jobs to find something better. It’s time for a portfolio tune-up. If you’re ready to take your work and career to the next level, I’ll show you how.
If you’re serious about elevating your portfolio to get the job and career you’ve always wanted, then course is for you!
Here’s what people are saying about the course…
I was struggling with almost the entire portfolio. Organization, multiple portfolios, where to show the portfolio, etc. This Course really helped me plan out projects and set up events to complete my portfolio to get more jobs.
Bryce Y.Its a been a great resource thus far, providing some great insight into what to focus on. I will be making a new website with portfolio updated projects that clearly display the skills and design thinking that is required in a production pipeline.
Devere W.This course has definitely helped me focus my interests in only one or two fields (thanks to the amazing mission statement task). It also helped me understand what is needed to be competitive in the business, help me find what makes me different, and helped me on creating new work with a purpose.
Antonis P.What this course will teach you...
- Learn how current market tends affect your portfolio and what studios look for when hiring candidates.
- I’ll teach you to think like a professional and avoid the mistakes that make you look like an amateur artist (even if you are).
- Learn how to determine if you’re ready for the industry and the things you’ll need to do to take your portfolio to the next level.
- We’ll define EXACTLY what should be put in your portfolio to highlight your strengths and versatility as an artist
- I’ll show you how to position your portfolio to attract attention and get noticed by the right studios.
- You’ll also learn how to target specific clients, construct an amazing portfolio and land your dream job.
What this course won't teach you...
- While you will learn several industry insider tips and secrets, this class will not be covering any drawing techniques, software programs, or tools. There’s a plethora of excellent tutorials out there that already do this. (Check out our Resources Page for a few of them)
Here’s what’s inside
Over 6 hours of content broken down into bite sized chapters. Watch and learn on your own time, at your own speed. Here’s a quick breakdown of the chapters you’ll find.
Understanding The Industry
I’ll break down current industry trends and explain how the shifting market place affects your portfolio and what studios now look for in candidates.
Getting Started
This chapter lays out in a step-by-step approach how to set your goals and create new, targeted artwork that will help you achieve them.
Assembly and Organization
It’s time to build your kick ass portfolio. We’ll cover how to organize, arrange and assemble your online and tangible portfolios accordingly.
Critical Observation
Think you’ve done a good job? Let’s look at a few professionals to see how they’ve set themselves up, then evaluate and compare.
Final Thoughts
I leave you with a few words of wisdom and a troubleshooting guide, for when the going gets tough.
Bonus videos
Enjoy additional videos critiquing portfolios and artwork from artists just like you. I’ll offer feedback and suggestions that you can use as well.
Meet your instructor
Eliott Lilly is a highly sought-after concept artist who has over a decade of experience in the video game industry, working on various popular video game franchises including F.E.A.R., Rage, Doom, and most notably, the Call of Duty franchise. Lilly specializes in weapon, prop and vehicle hard surface designs for next-gen video games.
Also an educator, Lilly holds an MFA in Illustration and has taught introductory concept art classes to college students. He has published two books under his “Big Bad World Of Concept Art” series, where he offers tips, strategies and advice on breaking into the video game and entertainment industry. When not working for clients, or on personal projects, Lilly spends his time with his wife Kim, daughter Nia, and his three legged dog, Tripod.
Have Questions?
Something on your mind? I’d love to hear from you. Send any questions, comments or emotional outbursts to me@eliottlillyart.com. Hope to see you in the Master Class.
STAY IN THE KNOW!
Receive exclusive content (that you'll actually care about) from me, straight to your inbox.
Follow Us
Copyright © Eliott Lilly Art LLC 2017. No part(s) of this website may be reproduced without permission.
About Us
Affiliates
Blog
Shop
Copyright © Eliott Lilly Art LLC 2017. No part(s) of this website may be reproduced without permission.