by Colby Comrie | Feb 23, 2017 | Articles
Check out this article from CreativeBlog about concept artist Nadia Enis who have worked at Brightside Games and many more as a lead concept artist, and art director.
Nadia goes over how she formulate new concept character ideas through her workflow.
Click on the link below:
CreativeBlog: Generating New Ideas for Character Designs
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by Colby Comrie | Feb 9, 2017 | Articles
Learn advance creature design techniques from this live stream video from Gnomon.
Modeling and texturing lead Krystal Sae Eua, and Freelance Concept Artist Jerad Marantz present different ways to improve your creature design. Watch as Krystal goes over different techniques on how to learn animal anatomy while Jerad goes over techniques of designing a creature.
Click on the video below:
Anatomy Lab: The Art of Creature Design
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–
by Colby Comrie | Jan 19, 2017 | Articles
Learn advance techniques that several Naughty Dog 3-D artists used to create the iconic characters from Uncharted 4.
During last year’s Zbrush Summit, artists Frank Tzeng, Tibing Jiang, Colin Thomas, and Adam Scott discussed how they applied texture shaders to the characters, how characters were aged, and how to make the each character look as realistic as possible in the game.
Check out the video below:
Zbrush Summit 2016: Naughty Dog
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–
by Colby Comrie | Jan 17, 2017 | Articles
Feng Zhu, the founder of the FZD School of Design, is one the leading concept artists in the industry. Check out his video where he explains his thought process while designing for a new intellectual property as a concept artist. Feng goes into detail on why thinking with a purpose while designing is beneficial versus designing randomly.
Click on the link below:
IP Creation with Design Thinking
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–
by Colby Comrie | Dec 8, 2016 | Articles
Flat Kingdom is a bright and colorful game with a stylistic approach to the art direction. In the article done by Gamasutra, the Flat Kingdom developers shared their process of finding their visual style for the game in order to inspire young artists.
Click on the link below:
Finding the Visual Style
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–