Design Cinema Episode 76: Business of Design with Feng Zhu

Design Cinema Episode 76: Business of Design with Feng Zhu

BBWCA - FZD Episode 76

Design Cinema Episode 76: The Business of Design with Feng Zhu

This week ending 04/02/16 we have gathered an old FZD: Design Cinema episode that goes over the business of designing. There are many things that as a video game designer must be kept in mind. Check out what happens behind the scene when artists have to come up with concepts that meet client requirement needs as well as specifications for a subject matter. Enjoy!

Click on the link below:

Design Cinema Episode 76: Part 1 Business of Design


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
Understanding Photoshop’s Advanced Blending Options

Understanding Photoshop’s Advanced Blending Options

BBWCA - Photoshop Advanced Blending Options

Understanding Photoshop’s Advanced Blending Options

This week ending 03/26/16 we have gathered a nice resource about Adobe Photoshop’s advanced blending options. This post is short but useful for artist who need a few more technical tips to improve their workflow. Enjoy!

Click on the link below:

Understanding Adobe Photoshop’s Advanced Blending Options


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
Conceptual Design in Film with TyRuben Ellingson

Conceptual Design in Film with TyRuben Ellingson

BBWCA - Conceptual Design in Film

Conceptual Design in Film with TyRuben Ellingson

This week ending 03/19/16 we have gathered a really nice podcast from artprogoshow.com where it discusses conceptual design in film. Artist and conceptual designer TyRuben Ellingson discusses his career, creative process, inspirations, and advice for anyone interested in the film industry. For more interesting and engaging podcasts, check out Art Pro Go Show. Enjoy!

Click on the link below to listen:

Conceptual Design in Cinema with TyRuben Ellingson


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
Noah Bradley’s Free Photo Reference

Noah Bradley’s Free Photo Reference

BBWCA - Noah Bradley's Free Photo Reference

Noah Bradley’s Free Photo Reference Pack

This week ending 03/12/2016 we have gathered a really nice resource for artists who would like to upgrade their photo library. Noah Bradley has graciously shared his photo reference pack for free so everyone can benefit in creating really nice art. Click on the link below to download the pack from Noah Bradley’s Gumroad page. If you feel like donating some money, feel free to support the artist and also check out Bradley’s other Gumroad tutorials. Enjoy!

Noah Bradley’s Free Photo Reference Pack

If you are an aspiring artist who would like a little bit of help from Noah Bradley, check out his three 12 week courses at Art Camp, a self directed online course.


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
Words of Wisdom From Veteran Concept Artist Neil Blevins

Words of Wisdom From Veteran Concept Artist Neil Blevins

Neil Blevins is a veteran concept artist and illustrator with 17 years of experience working in the video game and entertainment industry.

Check out his Portfolio

Be on the lookout for Neil’s upcoming book: “The Story Of Inc” coming out this summer, http://thestoryofinc.blogspot.com/ http://www.facebook.com/thestoryofinc

 

Neils Blevins’s current portfolio examples:

 

WHAT’S THE MOST IMPORTANT PIECE(S) OF ADVICE YOU CAN OFFER STUDENTS THAT YOU WISH THEY HAD TOLD YOU IN ART SCHOOL?


99% of the job is working well with others. No matter how talented you are, working well with others will get you more work and get your kept on. I wish art schools taught more about the business of art, I see a lot of new artists coming out of schools and they never learned much about the business stuff. For example, there’s so many schools preparing kids for jobs in the vfx industry, when the vfx industry is in horrible trouble right now, with tax subsidies, long hours, moving ever few months to find new work. Students need to be prepared for these realities. Also, some basic life things, like putting money away for when you’re older, making sure you have health insurance and stay healthy, what sorts of jobs are best for you if you plan on one day having a significant other and/or kids.

I found art school teaches you a lot about art, which is really important of course, but misses the mark on teaching you all the other stuff you really need to know to have a successful career.

 

ARE YOU AS SUCCESSFUL AS YOU THOUGHT YOU WOULD BE AT THIS STAGE IN YOUR LIFE? ASSUMING THAT THERE ARE NO SPACE-TIME PARADOX’S INVOLVED… IF YOU COULD GO BACK IN TIME 10 YEARS (KNOWING WHAT YOU KNOW NOW), WHAT WOULD YOU TELL YOUR YOUNGER SELF TO DO DIFFERENTLY IN YOUR CAREER AS AN ARTIST?

I am pretty happy with my current place in life, I have been very lucky. Of course, no matter how well things are going there’s things that could be better But things could have gone very wrong in so many ways. If I could go back a little earlier than 10 years, I probably would have told my younger self to push my drawing more. I had reached a certain point in my traditional drawing when I started dabbling on the computer, and then got completely sucked in. While that eventually got me to where I am today, I sort of let my core drawing skills atrophy. While you don’t need to draw well necessarily to have a strong visual eye, I have found at times having better drawings would help in the idea communication process. So I’d recommend to myself to draw more, even while playing with digital tools.

 

AS AN ARTIST, WHAT DOES “SUCCESS” MEAN TO YOU?

I saw a great documentary not long ago called “making it”, which is about artists trying to make a living from their art. One thing that was evident is success means a lot of different things to different people.

To me, success means getting to work with really cool people making artwork that interests me. It means being able to support my family. It means having the time to do both collaborative and personal art.


The three things I think that help lead to success are

1) Work hard. No amount of talent will replace this. This goes hand in hand with loving what you do. If you love making art, then the hard work won’t seem hard. If you have a lot of trouble motivating yourself to work hard at your art, maybe art isn’t your true passion. But everyone gets in a funk now and again, and if you do, take a quick break, then get back to working hard.

2) Work well with others. A big portion of your job will be working with other people, whether that be in a staff position on site, or taking criticism from a client. You will only get called back if you play well with others.

3) Life / work balance. If you do nothing but work, not only will your body eventually give up, but you aren’t refreshing your brain with new experiences that you can use to inspire your artwork. Travel, relax, do non art related hobbies, spend time with your family, read books, its good for you and will help your artwork out as well.


If you would like to read more from Neil Blevins, be sure to check out the educational page on his website.  We listed our favorite articles a few weeks ago.   Al images used with permission by Neil Blevins.

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