by Colby Comrie | Feb 9, 2017 | Articles

Learn advance creature design techniques from this live stream video from Gnomon.
Modeling and texturing lead Krystal Sae Eua, and Freelance Concept Artist Jerad Marantz present different ways to improve your creature design. Watch as Krystal goes over different techniques on how to learn animal anatomy while Jerad goes over techniques of designing a creature.
Click on the video below:
Anatomy Lab: The Art of Creature Design
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–
by Hector Ruiz | Feb 1, 2017 | Articles

Learn from professional artists, Cliff Cramp and Jason Dunn, on the skills needed to build a successful landscape illustration.
Gnomon School of Visual Effects had a presentation last November focusing on landscape illustration. Its two guest artists talked about how to define composition, vantage points, focal points, and also gave tips on establishing shape, form, color, contrast, and temperature in digital painting. Don’t forget to check out the artist websites as well as Gnomon for more information. Enjoy!
Click on the link below:
Digital Painting Techniques: Landscape Illustration
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
by Colby Comrie | Jan 17, 2017 | Articles

Feng Zhu, the founder of the FZD School of Design, is one the leading concept artists in the industry. Check out his video where he explains his thought process while designing for a new intellectual property as a concept artist. Feng goes into detail on why thinking with a purpose while designing is beneficial versus designing randomly.
Click on the link below:
IP Creation with Design Thinking
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–
by Colby Comrie | Dec 8, 2016 | Articles

Flat Kingdom is a bright and colorful game with a stylistic approach to the art direction. In the article done by Gamasutra, the Flat Kingdom developers shared their process of finding their visual style for the game in order to inspire young artists.
Click on the link below:
Finding the Visual Style
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–
by Colby Comrie | Nov 24, 2016 | Articles

In January 2013 at GDC, Ninja Theory visual art director Alessandro Taini discussed the art direction for the newest Devil May Cry title. Watch as Alessandro explained the direction they took for the reboot of the franchise.
Click on the link below:
The Art Direction of DmC
Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–