JAMES PAICK IS THE FOUNDER AND CREATIVE DIRECTOR AT SCRIBBLE PAD STUDIOS WITH OVER 15 YEARS OF DESIGN EXPERIENCE.

Scribble Pad Studios under the direction of James Paick has been responsible for creating some of the most memorable designs and moments in entertainment design. James has developed many projects within the gaming, film, theme park, illustration, entertainment space and advertising fields.

Websites:

www.ScribblePadStudios.com

www.JamesPaickArt.com

www.BrainstormSchool.com This is a school specifically focused on design and job placement for students in the video game industry.

Educational background

  • Art Center College of Design in Pasadena, Ca
  • Illustration Entertainment Design Focus Fall 2004
  • Bachelors Degree in Fine Art

Number of years in industry

  • 12+ years in Concept Design / Art Direction,
  • 8+ years Art Educator

Shipped titles/ Projects worked on: League of Legends, the Uncharted series, Titanfall, Call of Duty, Medal of Honor, Transformers 4, Maze Runner, Universal Studios Singapore, Magic the Gathering, Shadow of Mordor, and many many more

James Paick/ Scribble Pad Studios’ current portfolio examples


WHAT IS THE MOST IMPORTANT PIECE(S) OF ADVICE YOU CAN OFFER STUDENTS THAT YOU WISH THEY HAD TOLD YOU IN ART SCHOOL?

Never allow yourself to say, I wish I tried harder

I was exposed to this quote during my youth, and living by it really allowed me to push myself to my limits as much as I could.

ASSUMING THAT THERE ARE NO SPACE-TIME PARADOXES INVOLVED IF YOU COULD GO BACK IN TIME 10 YEARS (KNOWING WHAT YOU KNOW NOW), WHAT WOULD YOU TELL YOUR YOUNGER SELF TO DO DIFFERENTLY?

I would have to say I would tell myself to be curious, ask questions, and have fun!

WHAT DOES “SUCCESS” MEAN TO YOU AND, WHAT ARE AT LEAST THREE THINGS YOU NEED TO DO IN ORDER TO ACHIEVE IT?

To me, success means: effective problem solving that goes above the clients expectations. Three things to do are: listen, problem solve, and execute. This is what every concept artist in the commercial industry should focus on and is something I try to do when working on projects for games like League of Legends.


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If you would like to read more from James Paick, check out his full interview. In it, we ask him specific questions about what it is like to be a concept artist in the entertainment industry working on projects for games such as League of Legends, dispel a few common misconceptions that aspiring artists tend to have about the field, discuss his educational background, how he markets himself in the industry and more.

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