4 Ways to Build the Best Reference and Asset Library

4 Ways to Build the Best Reference and Asset Library

Published on 3DTotal, Paul Hatton explores the best options for organizing you asset and reference library.

Having a well organized asset/reference library can help you optimize your work pipeline. When you don’t have to worry about finding the right image you stored a year ago, it can become a stress reliever. There are ways to organize or manage the amount of images you have stored on you hard drive. Even though Paul is making this article for 3D artist in particular, this approach also applies to 2D artists who rely on good reference for their image making process.

Click on the link below. Enjoy!

4 Ways to Build the Best Reference and Asset Library


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
The Advantages of Being Not Popular

The Advantages of Being Not Popular

Creative blogger Oliver Wetter writes about about advantages amateur artists can take when not being popular.

Being a popular artist can be great when you have followers that do the PR for you and your name is given more value. On the other hand, being a popular artist can give you the constant pressure of producing great artwork, avoiding any controversy, and keeping a certain style of work. Oliver discusses some of these subjects on Fantasio and sheds hope to all artist who might struggle when it comes to their popularity in the social media art realm.

Click on the link below. Enjoy!

The Advantages of Being Not Popular


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--

 

5 Ways to Improve Your Environments

5 Ways to Improve Your Environments

Freelance illustrator and animator Samuel Berry discusses how to improve your environment making.

Creating environments can be a daunting task if you don’t properly know the foundations of how to design. On the link below, published originally on 3DTotal, Samuel makes this easier by explaining how research, composition, visual language, value structure, and color harmony contribute to designing a compelling environment. These design tools are not only for environment creation, but can be applied to any form of visual picture making process.

Clink on the link below. Enjoy!

Five Ways to Improve Your Environments


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--

 

In Search of Moebius

In Search of Moebius

This is a documentary about comic strip illustrator and author, Jean Giraud A.K.A. Moebius and his artistic influence worldwide.

There are artists who set a trend for everyone else to follow, and there are artist who set a legacy for everyone to aspire to. In this documentary published by BBC, we become emerged in the world of Moebius and how influential his art has been to the art world. If you don’t have an idea who Moebius is, take a look at the documentary and see if you recognize any of his works. Enjoy!

Click on the link below:

In Search of Moebius


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
Do’s and Don’ts for Landing a Job at a Game Studio

Do’s and Don’ts for Landing a Job at a Game Studio

Experienced recruiter Alejandro Rodriguez shares his knowledge on how to impress recruiters and land a job.

Many young and amateur artists are faced with the challenging task of creating an industry ready portfolio in order to get a job in the industry. Although this is an important step in the career process, it is not the only one artists should focus on. Having the knowledge of what to say or how to impress a recruiter, is in my opinion just as or more important than a stellar portfolio. Artstation Magazine interviewed Alejandro Rodriguez in order to find what impresses game studio recruiters. He goes over tailoring your resume, the importance of having a degree, asking questions, etc.

Check out the interview and feel free to send us any comments regarding your own experience in landing a job in the industry.

Click on the link below:

10 Do’s and Don’ts for Landing a Job at a Game Studio


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--

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