John Park is a freelance Concept Designer working in the entertainment industry currently living in California, United States.
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Educational background: Art Center College of Design (Majored in Product Design, 2009)
Number of years in industry: 7+
Shipped titles/ Projects worked on: Film industry – Transformers, Godzilla, Lone Ranger, Maze Runner, Starwars, (current Avatar Sequels) Game industry – Black OPS 3, Hawken, Uncharted 4,
John Park’s current portfolio examples:
WHAT’S THE MOST IMPORTANT PIECE(S) OF ADVICE YOU CAN OFFER STUDENTS THAT YOU WISH THEY HAD TOLD YOU IN ART SCHOOL?
To focus on more Design. Just to further elaborate on what I mean “focus on more Designs” is to think outside the box. Think about story, function, culture, and reason. This will allow you to generate original concepts/ideas rather that what is just in the main-stream.
I wish I had more of this kind of education that challenges the mind rather than being a good ‘hand” (illustrator).
ASSUMING THAT THERE ARE NO SPACE-TIME PARADOX’S INVOLVED… IF YOU COULD GO BACK IN TIME 10 YEARS (KNOWING WHAT YOU KNOW NOW), WHAT WOULD YOU TELL YOUR YOUNGER SELF TO DO DIFFERENTLY IN YOUR CAREER AS AN ARTIST?
I think its all relative really, I really can’t regret or would want to take anything back. But if I were to go back in time and tell myself one piece of advice…it would be to follow my passion. Do my own thing, because you will have the rest of your life to be a working gear cog in a large machine.
I would highly advise people to try and do something of their own project, game, or even a story.
AS AN ARTIST, WHAT DOES “SUCCESS” MEAN TO YOU?
1. Hard work ethic
2. Understanding your strengths and weaknesses
3. Having mini-goals in your life
Most importantly doing what you love and still loving it everyday of your life.