Hey everyone, Eliott Lilly, Author of: “An Insider’s Guide for Students“, here.
I am in the middle of writing my second book: The Big Bad World of Concept Art for Video Games: How To Start Your Career As A Concept Artist” (Working Title). It offers advice on how to break into the industry and stay there. Here is a quick rundown of topics so far:
• The importance of developing long-term goals.
• How to develop your artistic “voice” as a concept artist.
• How to determine what makes your work unique.
• How to ace the interview process.
• How to find the right like-minded studio.
• How to market your portfolio.
• Why you should nurture an online presence.
• How to create a brand.
• How to price your talents as a concept artist.
• How to negotiate contracts.
etc.
I want to make this THE DEFINITIVE, GO-TO BOOK on this subject, but I need your help!
If you have suggestions for additional topics, or if you have a burning question that you would like answered then send it to me@eliottlillyart.com. If you are personally struggling to break into this competitive industry, and can’t figure out why, then I want to hear from you. Send me an email stating your issues and a few samples of your best work (or a link to your online portfolio) and I will do my best to address your issues.
Thanks in advance for your help and continued support in the Big Bad World OF Concept Art..
-Eliott