Here are a few notes explaining how to design props for video games.
In some shape, form or fashion, “crates” have made an appearance in every game ever made, but are often overlooked and under-appreciated. They can be so mundane and uninteresting looking that the player just passes them by, or they can be “set pieces” that not only look cool, but are over-designed to be functional, breakable, and/or intractable. As a professional concept artist working in the video games industry I can promise you that at some point in your career, you will be tasked with designing a “crate”. In fact, since the need is so high, I’m willing to bet, that if you stocked your portfolio full of crate designs, weapons, and environment paintings, then you will have an abundance of job opportunities dropped in your lap.
That said, I should point out, that drawing “Crates” isn’t as easy as it sounds. A crate is a container that holds something else, and it can look like just about anything. (And that’s where the problem comes in). How do you design a crate that is functional, credible, and unique, but still fits within the game universe? I have developed a system that identifies the key points necessary to make the design of the prop a “success”, and how to design and implement those points. I hope this gives you an insight into my conception process and how good references can influence my final design.
One example of a game that includes a huge variety of unique in-game props is Fallout 4. The game takes place in a post-apocalyptic retro-futuristic setting and therefore the surroundings and props reflect this. If you are a fan of Fallout 4 you might also want to take a look at this guide to companions such as Codsworth. Another example might be the all-time favourite and oldy but goldy, League of Legends, if you haven’t played this or even heard of it, then you’re clearly doing something wrong! How have you lived? Also, the props are great, with so many colours and awesome designs, it’s nice to have a bit of fiction. If you haven’t had much experience then perhaps you need to hop across to this site to find the Best Tier List for LoL and the ranks as well. It’s too good not to try.
The notes explaining how to design props for video games are taken from my “Intro to Concept art” Class, which I am currently teaching at Richland College (located in Dallas Texas). Right-click on each image and “open it in a new tab” ( otherwise, you will be taken directly to the file).
Have questions? Ask away in the comments below, or drop me a line at: me@eliottlillyart.com
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