Thoughts About Concept Art Education

Thoughts About Concept Art Education

BBWCA - Thoughts About Concept Art Education

What to Look for in Concept Art Education

This week ending 04/09/2016 we discuss an important subject that goes through a lot of concept art students. The topic of education and how to succeed in this career are the most asked questions from students. Well, that and what kind of brush does a seasoned artist use to paint epic works. In all seriousness let’s discuss some thoughts on concept art, education, what to look for, and how to get the best of it. These may not cover a lot of the questions students tend to ask, but will certainly scratch some of the big ones. We’ll break this down into several parts that will be continued in the future. Enjoy!

As a student and teacher myself, I’ve had a lot of these questions and having attended several classes and schools with concept art in mind, I might be able to shed some light into this subject.

1. Where do I go to school?

You can go wherever you want. Commitment is the key to getting into this career. The more time you’re willing to spend on your craft, the better you’ll be and the faster you’ll get there. It’s understandable that life and things get in the way, but how much you want something will determine what you’re willing to sacrifice to get there.

2. What’s the best school to attend?

Basically, you have to think of your goal and what exactly you want to do and work on. Then, you can evaluate the school that will give you the skills you need without offering other subjects that might distract you. If you want to be a concept artist and designer, don’t spend time learning how to do things unrelated to your focus. I’ve attended schools that offer so many things and give you so many options that in the end have slowed me down. Focus is key. If you want to be a concept designer, don’t go to an illustrator school. Don’t get me wrong, there are many ways to get here and some things taught in schools will give you a greater sense of life, but if you really want a more refined and straight way of becoming a concept artist, attend schools like FZD School of Design or Brainstorm. They’ll sure whip you into shape.

3. When I graduate I will have a job as a concept artist and will also get paid well.

Well…graduating from a school, be it something like Art Center will not guarantee you a job at Naughty Dog. It takes networking, a good work ethic, good portfolio work, great personality, more self-improvement, etc. One of the things i tend to look for as well is whether or not the school offers job related aid. It might be a school that hosts senior shows where recruiters from gaming and film industries attend. This is so big when it comes to selecting a school. Do be careful with how schools market themselves. Some schools might change their policies or give you misleading information on this. You also have to look at the economy and know about the industry your getting yourself into. Sometimes you may have to bounce from place to place to keep a steady paycheck. Other times you might not have a job for a few months. It’s not a sure thing so don’t expect the job to be waiting for you because you have a degree or certificate from a certain school. Now, if you have the right skills, you’ll have an easier time finding resources or jobs. Just be weary of not getting comfortable or else someone more eager will take the job from you.

4. I don’t have money to move to California or Singapore.

In this age of technology is not an absolute deal breaker not attending schools in person. There are several good schools available with great teachers. If you absolutely have to attend a school in person, save some money while you attend online classes. Remember to always improve. Education is expensive as it is so adding a big move can be even more daunting. Again, we have to go back to how committed you are to attaining your goals. You can watch the movie Rudy movie as an inspiration if you’d like.

We’ll stop here for now and will continue in future segments. I hope this can help some students who are wondering about how to get there. If you’d like send us some questions or stories on how you got to where you are.


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
The Ups and Downs of Working in the Video Game Industry

The Ups and Downs of Working in the Video Game Industry

What’s it like to be a professional concept artist and are you cut out for this? The ups and downs of working in the video game industry.

By Eliott Lilly

www.eliottlillyart.com

The primary goal of a concept artist is to create images that flesh out ideas and designs of a particular subject matter that does not exist yet. Every concept artist wants to create the next big video game that becomes the most played game around. For example, when the creators of League of Legend looks at the League of Legends player count graph, they will be happy with the concept they created. All great games start with an idea. Through several rounds of feedback, iteration and elimination, he or she begins to narrow the focus of the subject matter into a singular, coherent vision.

If you like a good challenge, then being a professional concept artist will keep you on your toes! In this field, you may find yourself drawing everything from characters and creatures to envisioning exotic worlds that do not exist- That’s the cool part of the job. Then sometimes you get those tasks that seem mind-numbing to you, but the image must still be made. That’s the unfortunate part of the job.

Like any other industry, working in video games has its ups and downs, whether it’s playing games for a living, becoming a game tester or testing ways to improve ranking and skills using a dota mmr boost, or designing a game. A lot of your experience will be determined by the people you work with, the work pipeline you will be a part of, and the contract you sign when you join a studio. Here are a few considerations to be made aware of when deciding to pursue a career as a concept artist.

Upsides:

Culture:

Each studio has its own culture, but in general, studios will foster a very cool working environment for their employees. You may find yourself surrounded by video game posters on the walls, life-size statues of game characters, and video game consoles that can be used in the break room, for instance. When we get together in the break room to indulge in some gaming, we also have worthwhile conversations that cover a range of topics including the emerging trends in video games and esports. Staying up to date on these things can sometimes prove to be helpful in designing new games. Moreover, interesting discussions that happen about online gambling on esports make it quite fun to work here.

Camaraderie

People who work with you likely share your passion for video games. They may like a different type of game than you, but striking up a conversation with your fellow coworkers is as easy asking, “So, what good games have you played recently?” Just the other day I was talking to a colleague about retro games of our youth; they mentioned that they still play them, but use sites such as Gamulator as opposed to keeping multiple consoles around the house. These are the types of conversations you wouldn’t get in a “normal” work place!

A free copy + Bragging rights

Yes, you’ve earned it. At the end of the video game cycle you will receive a free copy of the game that you have worked on for the past few years. You’ve also earned the right to say that you worked on that game. If the game does well, you can even brag a little. If it flops, well, you may want to keep your involvement a secret.

Salary

There is no fixed number, nor any guarantee, but entry salaries range from 35- 60k (depending on studio location, your role within the company, how desperately they want you, etc.) As you get more years of experience and shipped titles under your belt, your value as an artist goes up. According to Gamasutras salary Survey of 2014, an artist working in the industry over 6 years earns over $82,000/ year. That’s good money!

Downsides:

Crunch Time

With a great deal of work remaining to be done within a short period of time, your studio will often ask you to work longer hours during the day and even come into work on weekends to meet the fast approaching deadline. Because of the high amount of stress this generates, tempers flare, emotions run rampant, and morale tends to drop. This can be a grueling experience for some, and if not kept in check, can snuff the creativity out of the most talented individuals.

Frequent layoff s and studio closures

You hear about it all the time on video game news sites. This company lays off this many people, and so does that other company. There is the potential threat of layoffs after your game ships or if it is cancelled. Even if you do everything right, poor management or lack of unit sales can sink a game and a company.

Gender bias

There are few female concept artists working in this male-dominated industry.

If you have read this far and are already put off, then a career in video game concept art may not be for you. That’s okay. There are other art-related jobs in the video game industry that are still viable and may be of interest to you. Make sure that concept art is your passion first before investing time and money into it. Going to art school and studying to become an artist is like learning any other trade. It is all that you are being trained to do, so you need to be committed. Sink or swim.


For a more in-depth look at these issues and more, be sure to check out The Big Bad World Of Concept Art For Video Games: An Insiders Guide for Students“. It covers in great detail what the job of a concept artist really entails, how to choose the right education, what you should be studying and practicing in school, how to properly build your portfolio to land the job you want, and much, much more.

Armand Serrano Interview

Armand Serrano Interview

BBWCA - Armand Serrano

Armand Serrano Interview from The Oatley Academy

This week ending 02/27/16 we have gathered a nice 2-part resource from The Oatley Academy where Chris Oatley interviewed legendary artist Armand Serrano. Topics include Armand’s road to success, creativity, technique, and workflow. Enjoy!

Click on the links below:

Interview with Armand Serrano: Legendary Animation Layout & Visual Development Artist, Part 1

Interview with Armand Serrano: Legendary Animation Layout & Visual Development Artist, Part 2

Also:

If you have not heard of IAMAG Master Classes ’16: VFX Animation, Concept Art, Game Design held March 18-20

Learn from 15 renowned artist and get a chance to have your work reviewed by top recruiters. The event will be held in Paris, France but you can also get access to their video feed with more than 20 hours of content. Check out the link below:

IAMAG Master Classes ’16: VFX Animation, Concept Art, Game Design

 


Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
Syd Mead

Syd Mead

BBWCA - Syd Mead

All about Syd Mead

This week ending in 01/16/16 we have gathered a few resources about legendary visual futurist, Syd Mead. If you are into concept art and have not heard of him, go ahead and check this post out. Odds are that you might be more familiar with his work after you see it. Now enjoy the resources, get inspired, and create some stellar work!

Syd Mead on Flickr

Syd Mead works on Pinterest

Syd Mead’s Gnomon Workshop videos

Art of Blade Runner from I.A. Magazine


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--
10 Tips for Becoming a Better Concept Artist

10 Tips for Becoming a Better Concept Artist

10 Tips for Becoming a Better Concept Artist

This week ending 01/16/16 we have gathered a nice link, courtesy of Momenta, showing some valuable tips on becoming a better concept artist. If you’re looking for a new year’s resolution that’s worth read, and you want to know some things about concept art, enjoy this article and start working on some awesome work. Enjoy!

Click on the link below:

Ten Tips for Becoming a Better Concept Artist

In other News:

Check out Maciej Kuciara’s free tutorial on rendering realistic skin using Daz 3D and Octane. If you want to see more of this, check out the Learn Squared site for more.

Click on the link below for the tutorial:

Render Realistic Skin in Octane – Free Tutorial – Learn Squared


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions 
to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you--

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