How To Design Props For Video Games

How To Design Props For Video Games

BBWCA - How to Make Props for the Video Games

Here are a few notes explaining how to design props for video games.

In some shape, form or fashion, “crates” have made an appearance in every game ever made, but are often overlooked and under-appreciated. They can be so mundane and uninteresting looking that the player just passes them by, or they can be “set pieces” that not only look cool, but are over-designed to be functional, breakable, and/or intractable. As a professional concept artist working in the video games industry I can promise you that at some point in your career, you will be tasked with designing a “crate”. In fact, since the need is so high, I’m willing to bet, that if you stocked your portfolio full of crate designs, weapons, and environment paintings, then you will have an abundance of job opportunities dropped in your lap.

That said, I should point out, that drawing “Crates” isn’t as easy as it sounds. A crate is a container that holds something else, and it can look like just about anything. (And that’s where the problem comes in). How do you design a crate that is functional, credible, and unique, but still fits within the game universe? I have developed a system that identifies the key points necessary to make the design of the prop a “success”, and how to design and implement those points. I hope this gives you an insight into my conception process and how good references can influence my final design.

One example of a game that includes a huge variety of unique in-game props is Fallout 4. The game takes place in a post-apocalyptic retro-futuristic setting and therefore the surroundings and props reflect this. If you are a fan of Fallout 4 you might also want to take a look at this guide to companions such as Codsworth. Another example might be the all-time favourite and oldy but goldy, League of Legends, if you haven’t played this or even heard of it, then you’re clearly doing something wrong! How have you lived? Also, the props are great, with so many colours and awesome designs, it’s nice to have a bit of fiction. If you haven’t had much experience then perhaps you need to hop across to this site to find the Best Tier List for LoL and the ranks as well. It’s too good not to try.

The notes explaining how to design props for video games are taken from my “Intro to Concept art” Class, which I am currently teaching at Richland College (located in Dallas Texas). Right-click on each image and “open it in a new tab” ( otherwise, you will be taken directly to the file).

Have questions? Ask away in the comments below, or drop me a line at: me@eliottlillyart.com


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Ryan Dening Concept Art Tutorial

Ryan Dening Concept Art Tutorial

BBWCA - Ryan Dening

Thumbnail Concept Art Tutorial

This week ending 11/28/2015 we are providing you with an old but good demo and interview from Ryan Dening. On the first link, Ryan takes you through the process of designing a dropship while emphasizing the importance of thumbnail sketching. Artstation Magazine did an interview with Ryan Dening, provided on the second link. Feel free to check out more of Ryan’s work on his website and blog.

YouTube Link:

Ryan Dening Dropship Concept Art Tutorial

Artstation Magazine Link:

Concept Artist Ryan Dening


 

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions

to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–

Scott Robertson Tutorials

Scott Robertson Tutorials

BBWCA - Scott Robertson Tutorials

Scott Robertson Tips and Tutorials

This week ending 11/07/2015 we are providing you with some really good and insightful tutorials from Scott Robertson. Check out his YouTube channel for more videos like these.

If you are into concept art, the name Scott Robertson might pop every now and then in a conversation. Scott Robertson has contributed to the entertainment industry in many ways. Some of the best concept designers right now have been taught in some form or another by him when he taught at Art Center College of Design, or by some of the early Gnomon Workshop videos he had on rendering or vehicle design. Scott Robertson is even on our recommended list of books for How to Draw and How to Render. This post has some of his tutorial and insight videos he posted on YouTube when he had his “free tutorial Fridays.” We do hope you enjoy these videos as Scott Robertson knows how to explain and illustrate concepts useful to keep a successful career as a concept designer. Enjoy!

Video Titles/Topics:

Creating Your Own Sources of Inspiration

Design Sketching vs. Illustration

Developing Your Critical Eye

Form Language

Improving Your Visual Library

Demos:

Aircraft Quick Sketching

Drawing and Imaginary Sci-fi Semi Truck

Introduction to Rendering in Chrome

Mech Rendering

Photo Booth as Interactive Design Tool

Quick Cityscape Block-in Using Modo

Understanding Atmospheric Perspective


 

We have updated our recommended resources page with these goodies. You can view the entire list of resources here:  

https://bigbadworldofconceptart.com/////bbwca_resources/

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions

to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–

Am I In The Wrong School?

Am I In The Wrong School?

BBWCA - Am I in the Wrong School

Here’s how you can check to see if you are attending the wrong school, and several ways to course correct.

I got into college this year; http://www.lit.ie/Courses/LC502/default.aspx, but I question the curriculum very much because it feels much more of a game development course then anything. Nobody in the program knows what to make of the course because it’s the first one with that title ever in Ireland. It looks like the school is trying to do a lot in this course, but I am unsure if it is the right place to learn about concept art. What do you think?

Hello. I looked at your schools website and the main thing I noticed right away was that the curriculum tract you are on is indeed for game development (not art). If I read correctly, during your first semester, you will have 10 classes or so, but only two of them are for art. The other eight cover things like Animation, Scripting, Audio basics, and more.

If you knew you wanted to go into video games, but didn’t know which area to focus on, or if you wanted to make your own video game in the future, then taking a mixed discipline course like this might be great for your needs. In you case, however, where you KNOW that you want to be a concept artist, then taking a course like this is terrible. Also, from what I can tell, the last two years of the school you won’t even be drawing. I hate to say it, but you may be right – You’re in the wrong school.

That’s not to say that the school is bad, only that it’s not properly suited for your needs. No school can be really bad, per se, especially if they take guidance from firms that provide education consulting services. These agencies can help a school and its students reach its true potential by applying various strategies. However, even a school at its most optimal state of performance can be completely wrong for you based on your courses and aims in life. Let me put it into perspective for you. Let’s pretend that you are currently taking 2 classes a day, five days a week at LIT. (Ten classes total) If at best, the only classes that relate to you are Drawing Principles 1 and Drawing Principles 2, ( 2 classes, 1 day total) then the other 8 classes (4 days a week) you are paying for are useless and money wasted.

Compare that to a concept focused school like, say Feng Zhu Design, where you are studying drawing principles every single day, for 12 hours each day, 5 days a week. At a school like that your course curriculum is focused and intense; this means that you will be learning at an exponentially faster rate. For every week of learning at FZD, it will take you 5 weeks at LIT to learn the same exact thing. Let me rephrase that. If you attend FZD for one year, it will take you 5 years at LIT to learn the same exact thing. Again – if it takes you 2 years to develop an industry worthy portfolio from FZD, it will take you 10 YEARS to do the same thing at a school like LIT. Have I made the point clear enough? (I’m using FZD as an example… there are dozens of equally amazing concept art schools out there. You can choose whichever one suits you best).

I’ll be honest thought, I am not too familiar with the schools in Ireland (I’m located in the USA) and I don’t know what else is available to you locally. I think you and I can both agree, however, that something will need to change. From what I can tell you have a few options:

1. GOOD Option:

Further research the art schools in Ireland. If you can find a good school that will teach you art every single day, then you will be better off there, than if you were to stay at LIT (even if that school doesn’t specifically teach concept art).

2. BETTER Option:

Find local concept artists who works or grew up in Ireland and ask them what school they went to. If there is a local art convention or expo, you may even be able to meet them in person at their booth. If no such event takes place nearby, then you will have to hunt down their portfolio online and shoot them an email. (Ask around to anyone who may be able to assist you here.) The point is to find out how they “made it” and see if you can follow in their foot steps. They also may have some valuable insight that they can share with you. Bonus!

3. BEST Option:

Relocate to a different city/ state or even country to find an appropriate school. (Check out the Recommended Resources page on my blog to find additional schools). This option requires a huge commitment on your part, but also has the highest reward/ best possible outcome.

If relocating is out of the picture, then you can stay where you are, and take online courses. (Visit the Recommended Resources page again, to find great online courses, tutorial videos and more). This option is great because it will likely be cheaper than full-time tuition. On the flip side, you won’t get a degree, (but no one in this industry cares about degrees). Online courses are also a great avenue for teachers to take, where they can build on their skills with online universities such as the Dominican University of California. You just need to have an internet connection that does not act up while you are watching videos or reading up a blog because those situations will undoubtedly put your temper to the test. As a result, it is preferable to invest in an internet connection that is affordable and provides the desired speed as well. When looking for internet plans similar to wow internet plans or evaluating your current internet service, one of the most important factors to consider is internet speed. However, unlike the price, where you can easily look at the monthly cost and think “that fits my budget” , internet speeds can be more difficult to assess. So you might want to go for the one that is already established and has good feedback from the users.

Regardless of whichever action you choose, if you are serious and really want to “make it” as a concept artist, now is the time to take drastic action. Remembering to make the right decision for you, especially when it comes to your future, could be vital to your life going forward. It doesn’t matter whether you’re one of the five million people who decide to take an online course each year, (look at the source here) or whether you decide to relocate, it’s your choice. This is your future after all. I hope this info helps.


If anyone needs further clarity or has additional questions, then please send an email to me@eliottlillyart.com, and I will do my best to answer them.

Star Wars Concept Art

Star Wars Concept Art

BBWCA - Star Wars Concept Art

This week, ending 9/19/2015, we are sharing two awesome links filled with early Star Wars concept art.

Many artists and concept artists contribute their interest in art for movies to early works done for the original Star Wars films. This post, although short, is packed with more than enough concept art work from legendary artist Ralph McQuarrie to keep the inner child artist entertained. Enjoy these works and keep them handy for when the new film comes out. It will be nice to compare them.

Click on the images or links below:

VITck5L

Star Wars Concept Art

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More Star Wars Concept Art (some are repeated from the previous link)

For anyone that hasn’t seen the Star Wars: The Force Awakens Comic Con 2015 Reel, click on the image below to watch.

ForceAwakensLogo


 

We have updated our recommended resources page with these goodies. You can view the entire list of resources here:  

https://bigbadworldofconceptart.com/////bbwca_resources/

Want to help us grow our resources section? If a resource has helped you greatly please e-mail it to me or any suggestions

to: me@eliottlillyart.com. I will be keeping this list updated as I discover new entries. Thank you–


 

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