Jan Urschel is a freelance concept designer and illustrator working in the entertainment industry, designing for feature films and video games. Clients include: Warner Bros, Lucasfilm, Marvel, EA, Microsoft, Sony, Ubisoft, LucasArts, Cloud Imperium Games, and more.

Websites:

 

Educational background: 

  • Attended Feng Zhu Design school in Singapore in 2011.
  • Masters degree in Japanese Studies in 2008 (studied abroad in Japan).

 

Number of years in industry: 4+ years in concept design

Shipped titles/ Projects worked on: Star Wars Anthology: Rogue One, Star Wars 1313, Star Citizen, Guardians of the Galaxy (animated), Assassin’s Creed 4 and 5

 

Current portfolio examples

 

 


 

 

WHAT’S THE MOST IMPORTANT PIECE(S) OF ADVICE YOU CAN OFFER STUDENTS THAT YOU WISH THEY HAD TOLD YOU IN ART SCHOOL?

A. There are no rules.  There is no right way of doing things

B. What you do besides art and design will define you as an artist and designer.

 

 

ASSUMING THAT THERE ARE NO SPACE-TIME PARADOX’S INVOLVED… IF YOU COULD GO BACK IN TIME 10 YEARS (KNOWING WHAT YOU KNOW NOW), WHAT WOULD YOU TELL YOUR YOUNGER SELF TO DO DIFFERENTLY?

Nothing!  There are no regrets. Every decision I have made led me to this point now.  I wouldn’t change a thing.

 

 

WHAT DOES “SUCCESS” MEAN TO YOU AND, WHAT ARE AT LEAST THREE THINGS YOU NEED TO DO IN ORDER TO ACHIEVE IT?

 

In the traditional sense, it’s mostly about discipline and smart learning, however as I get older the meaning changes a lot. At the moment, I define success as becoming a better human being, which doesn’t have much to do with success in the traditional sense.

 


 

If you would like to read more from Jan Urschel, check out his full interview.  In it, we ask him specific questions about what it’s like to be a concept artist in the entertainment industry, dispel a few common misconceptions that aspiring artists tend to have about the field, discuss his educational background, how he markets himself in the industry and more. .

All images used with permission by the artist. ©Jan Urschel

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