David Mitchell is currently a freelance artist, specializing in illustration and conceptual design.

Professional Portfolio: http://applecrow.carbonmade.com/

Support David on Patreon

Education background:

Shipped Titles / Projects Worked On:

Teddy Tumble (D7 Games),  Burnstar (Nerve Software), Call of Duty: Black Ops 2 (Nerve Software),  Aliens: Colonial Marines (Nerve Software)

 

Current work examples examples:

 

ASSUMING THAT THERE ARE NO SPACE-TIME PARADOX’S INVOLVED… IF YOU COULD GO BACK IN TIME 10 YEARS (KNOWING WHAT YOU KNOW NOW), WHAT WOULD YOU TELL YOUR YOUNGER SELF TO DO DIFFERENTLY?

I feel that as an artist, I had a very slow start both in instruction and in personal drive. Going through art school when I would show my work to my instructors, they either told me that I was doing good and that my work was great, or they said nothing at all. Very few of them took the time to give me critiques or show me better and more efficient ways to design and to think. I went along thinking I was ready for the industry. It bugged me that for the most part a lot of them were not helpful outside of the lesson plans during class, and though I worked hard, I didn’t work as effectively as I feel I could have.

If I could go back 10 years I would tell myself to stop worrying about what my instructors did or didn’t tell me. I would tell myself that I would fail, but it doesn’t matter so long as I dedicate myself to becoming a better thinker and designer. If I did that, I’d succeed more than fail…that’s what it is to improve. I would tell myself something that someone I both greatly respect and admire artistically and personally told me recently,

 

“Instructors, peers, pros you are inspired by, everything you learn and learn from, are individual tools you use to create yourself as an artist. It’s up to you and you alone to use those tools. No one is going to build your style or career for you.”

 

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